Searched refs:newZ (Results 1 – 1 of 1) sorted by relevance
387 float newZ = matrix[6] * x + matrix[7] * y + matrix[8]; in transformPoint() local388 if (newZ) { in transformPoint()389 newZ = 1.0f / newZ; in transformPoint()391 *outX = newX * newZ; in transformPoint()392 *outY = newY * newZ; in transformPoint()