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Searched refs:nextFrameId (Results 1 – 3 of 3) sorted by relevance

/frameworks/opt/gamesdk/src/swappy/
DFrameStatistics.cpp76 std::pair<bool,EGLuint64KHR> nextFrameId = mEgl->getNextFrameId(dpy, surface); in capture() local
77 if (nextFrameId.first) { in capture()
78 mPendingFrames.push_back({dpy, surface, nextFrameId.second, frameStartTime}); in capture()
88 if (nextFrameId.first && nextFrameId.second - frame.id > MAX_FRAME_LAG) { in capture()
/frameworks/native/opengl/libs/EGL/
Degl_platform_entries.cpp2318 uint64_t nextFrameId = 0; in eglGetNextFrameIdANDROIDImpl() local
2319 int ret = native_window_get_next_frame_id(s->getNativeWindow(), &nextFrameId); in eglGetNextFrameIdANDROIDImpl()
2328 *frameId = nextFrameId; in eglGetNextFrameIdANDROIDImpl()
/frameworks/native/libs/gui/
DSurface.cpp1223 uint64_t* nextFrameId = va_arg(args, uint64_t*); in dispatchGetNextFrameId() local
1224 *nextFrameId = getNextFrameNumber(); in dispatchGetNextFrameId()