Home
last modified time | relevance | path

Searched refs:numTexturesAvailable (Results 1 – 1 of 1) sorted by relevance

/frameworks/rs/driver/
DrsdShader.cpp475 uint32_t numTexturesAvailable = dc->gl.gl.maxFragmentTextureImageUnits; in setupTextures() local
476 if (numTexturesToBind >= numTexturesAvailable) { in setupTextures()
478 mRSProgram->mHal.state.texturesCount, this, numTexturesAvailable); in setupTextures()
480 numTexturesToBind = numTexturesAvailable; in setupTextures()