Searched refs:numTexturesToBind (Results 1 – 1 of 1) sorted by relevance
474 uint32_t numTexturesToBind = mRSProgram->mHal.state.texturesCount; in setupTextures() local476 if (numTexturesToBind >= numTexturesAvailable) { in setupTextures()480 numTexturesToBind = numTexturesAvailable; in setupTextures()483 for (uint32_t ct=0; ct < numTexturesToBind; ct++) { in setupTextures()