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Searched refs:numTexturesToBind (Results 1 – 1 of 1) sorted by relevance

/frameworks/rs/driver/
DrsdShader.cpp474 uint32_t numTexturesToBind = mRSProgram->mHal.state.texturesCount; in setupTextures() local
476 if (numTexturesToBind >= numTexturesAvailable) { in setupTextures()
480 numTexturesToBind = numTexturesAvailable; in setupTextures()
483 for (uint32_t ct=0; ct < numTexturesToBind; ct++) { in setupTextures()