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Searched refs:numUniforms (Results 1 – 1 of 1) sorted by relevance

/frameworks/rs/driver/
DrsdShaderCache.cpp189 GLint numUniforms = 0; in link() local
193 glGetProgramiv(pgm, GL_ACTIVE_UNIFORMS, &numUniforms); in link()
196 if (numUniforms > 0 && maxNameLength > 0) { in link()
197 uniformList = new UniformQueryData*[numUniforms]; in link()
200 for (uint32_t ct = 0; ct < (uint32_t)numUniforms; ct++) { in link()
215 uniformList, (uint32_t)numUniforms); in link()
217 uniformList, (uint32_t)numUniforms); in link()
221 for (uint32_t ct = 0; ct < (uint32_t)numUniforms; ct++) { in link()