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Searched refs:num_layers (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/vulkan/tools/
Dvkinfo.cpp193 uint32_t num_layers = sizeof(kValidationLayers) / sizeof(char*); in GatherGpuInfo() local
200 .enabledLayerCount = (options.validate) ? num_layers : 0, in GatherGpuInfo()
262 uint32_t num_layers = sizeof(kValidationLayers) / sizeof(char*); in GatherInfo() local
277 .enabledLayerCount = (options.validate) ? num_layers : 0, in GatherInfo()
/frameworks/native/opengl/include/EGL/
Deglext.h808 …y, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers);
817 …y, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers);