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Searched refs:number_of_children (Results 1 – 2 of 2) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/util/internal/
Ddefault_value_objectwriter.cc390 node->type()->name() != kAnyType && node->number_of_children() == 1) { in MaybePopulateChildrenOfAny()
491 if (child->kind() == OBJECT && child->number_of_children() == 0) { in StartObject()
575 if (current_->number_of_children() > 1 && current_->type() != NULL) { in RenderDataPiece()
Ddefault_value_objectwriter.h177 int number_of_children() const { return children_.size(); } in number_of_children() function