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Searched refs:output_filenames (Results 1 – 1 of 1) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/compiler/
Dcommand_line_interface.cc357 void GetOutputFilenames(vector<string>* output_filenames);
547 vector<string>* output_filenames) { in GetOutputFilenames() argument
550 output_filenames->push_back(iter->first); in GetOutputFilenames()
1489 vector<string> output_filenames; in GenerateDependencyManifestFile() local
1501 output_filenames.push_back(output_filename); in GenerateDependencyManifestFile()
1519 for (int i = 0; i < output_filenames.size(); i++) { in GenerateDependencyManifestFile()
1520 printer.Print(output_filenames[i].c_str()); in GenerateDependencyManifestFile()
1521 if (i == output_filenames.size() - 1) { in GenerateDependencyManifestFile()