Searched refs:pFrustum (Results 1 – 1 of 1) sorted by relevance
399 static bool sphereHitsFrustum(const float* pFrustum, const float* pSphere) { in sphereHitsFrustum() argument404 for (int i = 0; i < 6; i++, pFrustum += 4) { in sphereHitsFrustum()405 if (signedDistance(pFrustum, x, y, z) <= negRadius) { in sphereHitsFrustum()