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Searched refs:partially (Results 1 – 7 of 7) sorted by relevance

/frameworks/native/libs/input/
DAndroid.bp15 // libinput is partially built for the host (used by build time keymap validation tool)
/frameworks/base/tools/preload2/
Dpreload-tool16 # shell dialect that should work well. It is partially derived
/frameworks/base/libs/androidfw/
DAndroid.bp15 // libandroidfw is partially built for the host (used by obbtool, aapt, and others)
/frameworks/native/vulkan/api/
Dvulkan.api4516 …yBuffer /// Sparse resources support: GPU can access partially resident buffers
4517 …Image2D /// Sparse resources support: GPU can access partially resident 2D (non…
4518 …Image3D /// Sparse resources support: GPU can access partially resident 3D imag…
4519 …2Samples /// Sparse resources support: GPU can access partially resident MSAA 2D…
4520 …4Samples /// Sparse resources support: GPU can access partially resident MSAA 2D…
4521 …8Samples /// Sparse resources support: GPU can access partially resident MSAA 2D…
4522 …16Samples /// Sparse resources support: GPU can access partially resident MSAA 2D…
/frameworks/base/services/appwidget/java/com/android/server/appwidget/
DAppWidgetServiceImpl.java1743 RemoteViews views, boolean partially) { in updateAppWidgetIds() argument
1765 updateAppWidgetInstanceLocked(widget, views, partially); in updateAppWidgetIds()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/
DCHANGES.txt338 and Java, partially supported in Ruby/C#). The JSON spec is defined in
/frameworks/base/cmds/statsd/src/
Datoms.proto2023 * - Each event can be partially filled as we might learn different pieces of device