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Searched refs:pendingDirty (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
DDamageAccumulator.cpp42 SkRect pendingDirty; member
88 mHead->pendingDirty.setEmpty(); in pushCommon()
115 mHead->pendingDirty.join(dirtyFrame->pendingDirty); in popTransform()
137 mapRect(frame->matrix4, frame->pendingDirty, &mHead->pendingDirty); in applyMatrix4Transform()
181 SkRect* rect = &frame->pendingDirty; in applyTransforms()
193 if (frame->pendingDirty.isEmpty()) { in applyRenderNodeTransform()
203 if (props.getClipDamageToBounds() && !frame->pendingDirty.isEmpty()) { in applyRenderNodeTransform()
204 if (!frame->pendingDirty.intersect(0, 0, props.getWidth(), props.getHeight())) { in applyRenderNodeTransform()
205 frame->pendingDirty.setEmpty(); in applyRenderNodeTransform()
210 mapRect(props, frame->pendingDirty, &mHead->pendingDirty); in applyRenderNodeTransform()
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