Searched refs:pendingDirty (Results 1 – 1 of 1) sorted by relevance
42 SkRect pendingDirty; member88 mHead->pendingDirty.setEmpty(); in pushCommon()115 mHead->pendingDirty.join(dirtyFrame->pendingDirty); in popTransform()137 mapRect(frame->matrix4, frame->pendingDirty, &mHead->pendingDirty); in applyMatrix4Transform()181 SkRect* rect = &frame->pendingDirty; in applyTransforms()193 if (frame->pendingDirty.isEmpty()) { in applyRenderNodeTransform()203 if (props.getClipDamageToBounds() && !frame->pendingDirty.isEmpty()) { in applyRenderNodeTransform()204 if (!frame->pendingDirty.intersect(0, 0, props.getWidth(), props.getHeight())) { in applyRenderNodeTransform()205 frame->pendingDirty.setEmpty(); in applyRenderNodeTransform()210 mapRect(props, frame->pendingDirty, &mHead->pendingDirty); in applyRenderNodeTransform()[all …]