Searched refs:permissibleRatio (Results 1 – 1 of 1) sorted by relevance
337 float maxBrightness = prevBrightness * permissibleRatio(currLux, prevLux); in smoothCurve()353 float minBrightness = prevBrightness * permissibleRatio(currLux, prevLux); in smoothCurve()368 private float permissibleRatio(float currLux, float prevLux) { in permissibleRatio() method in BrightnessMappingStrategy