Searched refs:playerEnvironmentalName (Results 1 – 1 of 1) sorted by relevance
88 char *playerEnvironmentalName = NULL; variable266 playerEnvironmentalName = &arg[14]; in main()298 if (NULL != playerEnvironmentalName) { in main()299 envSettings = lookupEnvName(playerEnvironmentalName); in main()302 "available names are:\n", prog, playerEnvironmentalName); in main()560 if (playerEnvironmentalName != NULL) { in main()