Searched refs:playerSeek (Results 1 – 3 of 3) sorted by relevance
/frameworks/wilhelm/tests/listening/ |
D | seekTorture.c | 83 SLSeekItf playerSeek; in main() local 84 result = (*playerObject)->GetInterface(playerObject, SL_IID_SEEK, &playerSeek); in main() 103 result = (*playerSeek)->SetPosition(playerSeek, (SLmillisecond) position, in main() 127 result = (*playerSeek)->SetPosition(playerSeek, newPos, SL_SEEKMODE_ACCURATE); in main()
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/frameworks/wilhelm/tests/sandbox/ |
D | xaplay.c | 522 XASeekItf playerSeek; in main() local 523 result = (*playerObject)->GetInterface(playerObject, XA_IID_SEEK, &playerSeek); in main() 526 result = (*playerSeek)->SetPosition(playerSeek, seekPos, XA_SEEKMODE_ACCURATE); in main() 534 result = (*playerSeek)->SetLoop(playerSeek, XA_BOOLEAN_TRUE, (XAmillisecond) 0, in main()
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D | reverb.c | 634 SLSeekItf playerSeek; in main() local 635 result = (*playerObject)->GetInterface(playerObject, SL_IID_SEEK, &playerSeek); in main() 637 result = (*playerSeek)->SetLoop(playerSeek, SL_BOOLEAN_TRUE, (SLmillisecond) 0, in main()
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