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Searched refs:players (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/media/tests/players/
DREADME1 Native test players for system tests.
4 This directory contains the sources of such players.
/frameworks/wilhelm/tests/sandbox/
Dmultiplay.c141 Player *players = (Player *) calloc(numPlayers, sizeof(Player)); in main() local
142 assert(NULL != players); in main()
186 p = &players[i]; in main()
221 p = &players[i]; in main()
278 SLObjectItf playerObject = players[i].mPlayerObject; in main()
/frameworks/base/services/core/java/com/android/server/audio/
DPlaybackActivityMonitor.java662 synchronized void unduckUid(int uid, HashMap<Integer, AudioPlaybackConfiguration> players) { in unduckUid() argument
668 da.removeUnduckAll(players); in unduckUid()
735 void removeUnduckAll(HashMap<Integer, AudioPlaybackConfiguration> players) { in removeUnduckAll() argument
737 final AudioPlaybackConfiguration apc = players.get(piid); in removeUnduckAll()
/frameworks/av/media/libmediaplayer2/
Dmediaplayer2.cpp100 SortedVector< sp<MediaPlayer2> > players; //to serialise the mutex unlock & client destruction. in dumpPlayers() local
110 players.add(p); in dumpPlayers()