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Searched refs:point3 (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/opengl/libagl/
Dlight.cpp234 c->transforms.mvui.point3(&c->transforms.mvui, in validate_light_mvi()
360 c->transforms.mvui.point3(&c->transforms.mvui, &n, &n); in lightVertex()
545 mvui.point3(&mvui, &light.spotDir, reinterpret_cast<vec4_t const*>(params)); in lightxv()
Dmatrix.cpp176 point3 = point3__nop; in loadIdentity()
199 point3 = point3__generic; in picker()
212 point3 = point3__mvui; in picker()
Dcontext.h429 void (*point3)(transform_t const* t, vec4_t*, vec4_t const*); member