Searched refs:polyLength (Results 1 – 3 of 3) sorted by relevance
/frameworks/layoutlib/bridge/src/android/view/shadow/ |
D | SpotShadowVertexCalculator.java | 82 int polyLength, in calculateShadow() argument 87 float[] shadowRegion = new float[lightPolyLength * polyLength * 2]; in calculateShadow() 88 float[] outline = new float[polyLength * 2]; in calculateShadow() 89 float[] umbra = new float[polyLength * lightPolyLength * 2]; in calculateShadow() 95 for (int i = 0; i < polyLength; i++) { in calculateShadow() 114 for (int i = 0; i < polyLength * 2; i++) { in calculateShadow() 117 umbraLength = polyLength; in calculateShadow() 119 umbraLength = Math3DHelper.intersection(outline, polyLength, umbra, umbraLength); in calculateShadow() 133 float[] centShadow = new float[polyLength * 2]; in calculateShadow() 134 for (int i = 0; i < polyLength; i++) { in calculateShadow() [all …]
|
D | SpotShadowConfig.java | 192 public Builder setPolygon(float[] poly, int polyLength) { in setPolygon() argument 194 this.mPolyLength = polyLength; in setPolygon()
|
/frameworks/layoutlib/bridge/src/android/view/math/ |
D | Math3DHelper.java | 31 public static float[] rayIntersectPoly(float[] poly, int polyLength, float px, float py, in rayIntersectPoly() argument 33 int p1 = polyLength - 1; in rayIntersectPoly() 34 for (int p2 = 0; p2 < polyLength; p2++) { in rayIntersectPoly() 288 public static void sort(float[] poly, int polyLength, float[] ctr) { in sort() argument 289 quicksortCirc(poly, 0, polyLength - 1, ctr); in sort()
|