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Searched refs:precision (Results 1 – 25 of 40) sorted by relevance

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/frameworks/base/core/tests/coretests/src/android/widget/espresso/
DDragAction.java69 UiController uiController, float[] coordinates, float[] precision) {
71 uiController, coordinates, precision)
80 float[] startCoordinates, float[] endCoordinates, float[] precision) { in sendSwipe() argument
82 uiController, downMotion, startCoordinates, endCoordinates, precision); in sendSwipe()
104 UiController uiController, float[] coordinates, float[] precision) {
105 return performDoubleTap(uiController, coordinates, precision);
112 float[] startCoordinates, float[] endCoordinates, float[] precision) { in sendSwipe() argument
114 uiController, downMotion, startCoordinates, endCoordinates, precision); in sendSwipe()
135 UiController uiController, float[] coordinates, float[] precision) {
137 uiController, coordinates, precision)
[all …]
DMouseClickAction.java46 float[] precision, int inputDevice, int buttonState) { in sendTap() argument
47 Tapper.Status stat = sendSingleTap(uiController, coordinates, precision, in sendTap()
61 stat = sendSingleTap(uiController, coordinates, precision, inputDevice, in sendTap()
79 float[] precision) { in sendTap() argument
80 return sendTap(uiController, coordinates, precision, InputDevice.SOURCE_UNKNOWN, in sendTap()
86 float[] coordinates, float[] precision, int inputDevice, int buttonState) { in sendSingleTap() argument
87 DownResultHolder res = MotionEvents.sendDown(uiController, coordinates, precision, in sendSingleTap()
/frameworks/rs/script_api/
Drs_vector_math.spec23 The precision of the mathematical operations on 32 bit floats is affected by the pragmas
27 Different precision/speed tradeoffs can be achieved by using variants of the common math
29 <li>native_: May have custom hardware implementations with weaker precision. Additionally,
126 The precision is what would be expected from doing the computation using 16 bit floating
144 The precision is what would be expected from doing the computation using 16 bit floating
165 The precision is what would be expected from doing the computation using 16 bit floating
Drs_math.spec35 The precision of the mathematical operations on 32 bit floats is affected by the pragmas
41 Different precision/speed tradeoffs can be achieved by using variants of the common math
43 <li>native_: May have custom hardware implementations with weaker precision. Additionally,
921 This function is similar to @mad(). fma() retains full precision of the multiplied result
923 This extra precision is not guaranteed in rs_fp_relaxed mode.
1139 summary: Reciprocal computed to 16 bit precision
1143 The precision is that of a 16 bit floating point value.
1155 summary: Reciprocal of a square root computed to 16 bit precision
1159 The precision is that of a 16 bit floating point value.
1171 summary: Square root computed to 16 bit precision
[all …]
/frameworks/base/core/tests/coretests/src/android/view/
DPinchZoomAction.java51 float[] precision) { in sendPinchZoomAction() argument
57 checkNotNull(precision); in sendPinchZoomAction()
223 final float[] precision = {1.0f, 1.0f, 1.0f, 1.0f}; in perform() local
228 this.mSecondFingerEndCoords, precision); in perform()
/frameworks/base/core/res/res/raw/
Dcolor_fade_frag.frag3 precision mediump float;
/frameworks/rs/script_api/include/
Drs_vector_math.rsh25 * The precision of the mathematical operations on 32 bit floats is affected by the pragmas
28 * Different precision/speed tradeoffs can be achieved by using variants of the common math
30 * - native_: May have custom hardware implementations with weaker precision. Additionally,
143 * The precision is what would be expected from doing the computation using 16 bit floating
173 * The precision is what would be expected from doing the computation using 16 bit floating
206 * The precision is what would be expected from doing the computation using 16 bit floating
Drs_math.rsh37 * The precision of the mathematical operations on 32 bit floats is affected by the pragmas
43 * Different precision/speed tradeoffs can be achieved by using variants of the common math
45 * - native_: May have custom hardware implementations with weaker precision. Additionally,
1706 * This function is similar to mad(). fma() retains full precision of the multiplied result
1708 * This extra precision is not guaranteed in rs_fp_relaxed mode.
2071 * half_recip: Reciprocal computed to 16 bit precision
2075 * The precision is that of a 16 bit floating point value.
2100 * half_rsqrt: Reciprocal of a square root computed to 16 bit precision
2104 * The precision is that of a 16 bit floating point value.
2129 * half_sqrt: Square root computed to 16 bit precision
[all …]
/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
DAutoFixFilter.java201 long precision = (256l * 256l - 1l); in prepare() local
205 long temp = normal_cdf[i] * precision / histDim; in prepare()
/frameworks/av/media/libstagefright/codecs/amrwbenc/inc/
Dlag_wind.tab24 | Special double precision format. See "math_op.c" |
/frameworks/av/services/camera/libcameraservice/tests/
DNV12Compressor.h98 uint8_t precision; member
/frameworks/opt/gamesdk/src/tuningfork/
Dhistogram.cpp96 str.precision(2); in ToJSON()
/frameworks/base/core/java/com/android/internal/widget/
DPointerLocationView.java885 public FasterStringBuilder append(float value, int precision) {
887 for (int i = 0; i < precision; i++) {
898 if (precision != 0) {
902 append((int) (value * scale), precision);
/frameworks/native/opengl/tools/glgen/specs/gles11/
Dchecks.spec72 glGetShaderPrecisionFormat check range 1 check precision 1
DGLES20.spec71 …etShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
/frameworks/base/packages/SystemUI/res/raw/
Dimage_wallpaper_fragment_shader.glsl1 precision mediump float;
/frameworks/av/media/libmedia/include/media/
Dconvert.h154 oss.precision(gFloatPrecision);
/frameworks/av/include/media/
Dconvert.h154 oss.precision(gFloatPrecision);
/frameworks/base/opengl/java/android/opengl/
DGLES20.java1090 int[] precision, in glGetShaderPrecisionFormat() argument
1100 java.nio.IntBuffer precision in glGetShaderPrecisionFormat() argument
/frameworks/base/core/jni/
Dandroid_opengl_GLES20.cpp3223 GLint *precision = (GLint *) 0; in android_glGetShaderPrecisionFormat__II_3II_3II() local
3269 precision = precision_base + precisionOffset; in android_glGetShaderPrecisionFormat__II_3II_3II()
3275 (GLint *)precision in android_glGetShaderPrecisionFormat__II_3II_3II()
3306 GLint *precision = (GLint *) 0; in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() local
3327precision = (GLint *)getPointer(_env, precision_buf, (jarray*)&_precisionArray, &_precisionRemaini… in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
3338 if (precision == NULL) { in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
3340 precision = (GLint *) (_precisionBase + _precisionBufferOffset); in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
3346 (GLint *)precision in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
3351 … _env->ReleaseIntArrayElements(_precisionArray, (jint*)precision, _exception ? JNI_ABORT : 0); in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
/frameworks/native/opengl/include/GLES2/
Dgl2.h452 …ADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
595 …GetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/conformance/third_party/jsoncpp/
Djsoncpp.cpp4105 std::string valueToString(double value, bool useSpecialFloats, unsigned int precision) { in valueToString() argument
4112 sprintf(formatString, "%%.%dg", precision); in valueToString()
4808 unsigned int precision);
4845 unsigned int precision) in BuiltStyledStreamWriter() argument
4855 , precision_(precision) in BuiltStyledStreamWriter()
/frameworks/native/opengl/include/GLES3/
Dgl3.h452 …ADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
595 …GetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
/frameworks/opt/telephony/proto/src/
Dtelephony.proto2260 // with 5 minutes precision
2474 // with 5 minutes precision
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/java/compatibility_tests/v2.5.0/protos/src/proto/google/protobuf/
Dunittest.proto506 // Tests for single-precision floating-point values.

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