Searched refs:pri4 (Results 1 – 1 of 1) sorted by relevance
1569 float pri0 = 0, pri1 = 0, pri2 = 0, pri3 = 0, pri4 = 0; in getAngleChange() local1599 pri4 = prevR[4]; in getAngleChange()1609 pri4 = prevR[5]; in getAngleChange()1620 rd4 = pri1 * ri1 + pri4 * ri4 + pri7 * ri7; //rd[1][1] in getAngleChange()