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Searched refs:projectionMatrix (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/libs/renderengine/include/renderengine/private/
DDescription.h76 mat4 projectionMatrix; member
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp916 mat4 projectionMatrix = mState.projectionMatrix * display.globalTransform; in drawLayers() local
917 mState.projectionMatrix = projectionMatrix; in drawLayers()
925 mState.projectionMatrix = projectionMatrix * layer.geometry.positionTransform; in drawLayers()
1026 mat4 m = mState.projectionMatrix; in setViewportAndProjection()
1040 mState.projectionMatrix = m; in setViewportAndProjection()
1052 mState.projectionMatrix = mat4::ortho(clip.left, clip.right, clip.top, clip.bottom, 0, 1); in setViewportAndProjection()
DProgram.cpp148 glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, desc.projectionMatrix.asArray()); in setUniforms()
/frameworks/native/libs/math/include/math/
Dmat4.h291 static CONSTEXPR TVec3<A> project(const TMat44& projectionMatrix, TVec3<A> vertice) { in project() argument
292 TVec4<A> r = projectionMatrix * TVec4<A>{ vertice, 1 }; in project()
297 static CONSTEXPR TVec4<A> project(const TMat44& projectionMatrix, TVec4<A> vertice) { in project() argument
298 vertice = projectionMatrix * vertice; in project()