Searched refs:q2_q3 (Results 1 – 2 of 2) sorted by relevance
43 TYPE q2_q3 = 2 * q2 * q3; in quatToMatrix() local50 R[1][2] = q2_q3 - q1_q0; in quatToMatrix()52 R[2][1] = q2_q3 + q1_q0; in quatToMatrix()
1671 float q2_q3 = 2 * q2 * q3; in getRotationMatrixFromVector() local1681 R[5] = q2_q3 - q1_q0; in getRotationMatrixFromVector()1684 R[7] = q2_q3 + q1_q0; in getRotationMatrixFromVector()1694 R[6] = q2_q3 - q1_q0; in getRotationMatrixFromVector()1698 R[9] = q2_q3 + q1_q0; in getRotationMatrixFromVector()