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Searched refs:queuedBuffer (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/services/surfaceflinger/
DBufferQueueLayer.cpp276 bool queuedBuffer = false; in updateTexImage() local
308 &queuedBuffer, maxFrameNumberToAcquire); in updateTexImage()
317 if (queuedBuffer) { in updateTexImage()
329 if (queuedBuffer) { in updateTexImage()
345 if (queuedBuffer) { in updateTexImage()
368 if ((queuedBuffer && mQueuedFrames.fetch_sub(1) > 1) || mAutoRefresh) { in updateTexImage()
DBufferLayerConsumer.cpp102 bool* autoRefresh, bool* queuedBuffer, in updateTexImage() argument
134 if (queuedBuffer) { in updateTexImage()
135 *queuedBuffer = item.mQueuedBuffer; in updateTexImage()
DBufferLayerConsumer.h96 bool* autoRefresh, bool* queuedBuffer, uint64_t maxFrameNumber);