Searched refs:queuedBuffer (Results 1 – 3 of 3) sorted by relevance
276 bool queuedBuffer = false; in updateTexImage() local308 &queuedBuffer, maxFrameNumberToAcquire); in updateTexImage()317 if (queuedBuffer) { in updateTexImage()329 if (queuedBuffer) { in updateTexImage()345 if (queuedBuffer) { in updateTexImage()368 if ((queuedBuffer && mQueuedFrames.fetch_sub(1) > 1) || mAutoRefresh) { in updateTexImage()
102 bool* autoRefresh, bool* queuedBuffer, in updateTexImage() argument134 if (queuedBuffer) { in updateTexImage()135 *queuedBuffer = item.mQueuedBuffer; in updateTexImage()
96 bool* autoRefresh, bool* queuedBuffer, uint64_t maxFrameNumber);