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Searched refs:queues (Results 1 – 7 of 7) sorted by relevance

/frameworks/av/media/codec2/sfplugin/
DC2OMXNode.cpp65 auto it = jobs->queues.try_emplace(comp, comp, systemTime()).first; in queue()
79 for (auto it = jobs->queues.begin(); it != jobs->queues.end(); ) { in threadLoop()
88 it = jobs->queues.erase(it); in threadLoop()
113 it = jobs->queues.upper_bound(comp); in threadLoop()
158 std::owner_less<std::weak_ptr<Codec2Client::Component>>> queues; member
/frameworks/native/vulkan/vkjson/
Dvkjson.h105 std::vector<VkQueueFamilyProperties> queues; member
Dvkjson_instance.cc151 device.queues.resize(queue_family_count); in VkJsonGetDevice()
153 physical_device, &queue_family_count, device.queues.data()); in VkJsonGetDevice()
Dvkjson.cc806 visitor->Visit("queues", &device->queues) && in Iterate()
/frameworks/opt/gamesdk/third_party/cube/app/src/main/cpp/
Dcube.c3426 VkDeviceQueueCreateInfo queues[2]; in demo_create_device() local
3427 queues[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; in demo_create_device()
3428 queues[0].pNext = NULL; in demo_create_device()
3429 queues[0].queueFamilyIndex = demo->graphics_queue_family_index; in demo_create_device()
3430 queues[0].queueCount = 1; in demo_create_device()
3431 queues[0].pQueuePriorities = queue_priorities; in demo_create_device()
3432 queues[0].flags = 0; in demo_create_device()
3438 .pQueueCreateInfos = queues, in demo_create_device()
3446 queues[1].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; in demo_create_device()
3447 queues[1].pNext = NULL; in demo_create_device()
[all …]
Dcube.cpp680 vk::DeviceQueueCreateInfo queues[2]; in create_device() local
681 queues[0].setQueueFamilyIndex(graphics_queue_family_index); in create_device()
682 queues[0].setQueueCount(1); in create_device()
683 queues[0].setPQueuePriorities(priorities); in create_device()
687 .setPQueueCreateInfos(queues) in create_device()
695 queues[1].setQueueFamilyIndex(present_queue_family_index); in create_device()
696 queues[1].setQueueCount(1); in create_device()
697 queues[1].setPQueuePriorities(priorities); in create_device()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/objectivec/
DREADME.md56 threads/queues; as long as no one mutates it, things are fine).