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Searched refs:renderTargetID (Results 1 – 3 of 3) sorted by relevance

/frameworks/rs/driver/
DrsdFrameBufferObj.cpp81 GL_RENDERBUFFER, mDepthTarget->renderTargetID); in setDepthAttachment()
99 GL_RENDERBUFFER, mColorTargets[i]->renderTargetID); in setColorAttachment()
DrsdAllocation.cpp206 if (!drv->renderTargetID) { in AllocateRenderTarget()
207 RSD_CALL_GL(glGenRenderbuffers, 1, &drv->renderTargetID); in AllocateRenderTarget()
209 if (!drv->renderTargetID) { in AllocateRenderTarget()
215 RSD_CALL_GL(glBindRenderbuffer, GL_RENDERBUFFER, drv->renderTargetID); in AllocateRenderTarget()
550 if (drv->renderTargetID) { in rsdAllocationDestroy()
551 RSD_CALL_GL(glDeleteRenderbuffers, 1, &drv->renderTargetID); in rsdAllocationDestroy()
552 drv->renderTargetID = 0; in rsdAllocationDestroy()
632 if (!drv->textureID && !drv->renderTargetID) { in rsdAllocationSyncFromFBO()
DrsdAllocation.h46 uint32_t renderTargetID; member