Searched refs:renderTargetID (Results 1 – 3 of 3) sorted by relevance
81 GL_RENDERBUFFER, mDepthTarget->renderTargetID); in setDepthAttachment()99 GL_RENDERBUFFER, mColorTargets[i]->renderTargetID); in setColorAttachment()
206 if (!drv->renderTargetID) { in AllocateRenderTarget()207 RSD_CALL_GL(glGenRenderbuffers, 1, &drv->renderTargetID); in AllocateRenderTarget()209 if (!drv->renderTargetID) { in AllocateRenderTarget()215 RSD_CALL_GL(glBindRenderbuffer, GL_RENDERBUFFER, drv->renderTargetID); in AllocateRenderTarget()550 if (drv->renderTargetID) { in rsdAllocationDestroy()551 RSD_CALL_GL(glDeleteRenderbuffers, 1, &drv->renderTargetID); in rsdAllocationDestroy()552 drv->renderTargetID = 0; in rsdAllocationDestroy()632 if (!drv->textureID && !drv->renderTargetID) { in rsdAllocationSyncFromFBO()
46 uint32_t renderTargetID; member