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Searched refs:reserved_name_count (Results 1 – 3 of 3) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/
Ddescriptor.h346 int reserved_name_count() const;
1678 PROTOBUF_DEFINE_ACCESSOR(Descriptor, reserved_name_count, int) in PROTOBUF_DEFINE_STRING_ACCESSOR()
1787 for (int i = 0; i < reserved_name_count(); i++) { in IsReservedName()
Ddescriptor.cc1814 for (int i = 0; i < reserved_name_count(); i++) { in CopyTo()
2305 if (reserved_name_count() > 0) { in DebugString()
2307 for (int i = 0; i < reserved_name_count(); i++) { in DebugString()
4086 int reserved_name_count = proto.reserved_name_size(); in BuildMessage() local
4087 result->reserved_name_count_ = reserved_name_count; in BuildMessage()
4089 tables_->AllocateArray<const string*>(reserved_name_count); in BuildMessage()
4090 for (int i = 0; i < reserved_name_count; ++i) { in BuildMessage()
Ddescriptor_unittest.cc1963 ASSERT_EQ(2, foo_->reserved_name_count()); in TEST_F()