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Searched refs:resolved_type (Results 1 – 2 of 2) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/util/internal/
Dprotostream_objectwriter.cc326 StatusOr<const google::protobuf::Type*> resolved_type = in StartAny() local
328 if (!resolved_type.ok()) { in StartAny()
329 parent_->InvalidValue("Any", resolved_type.status().error_message()); in StartAny()
334 const google::protobuf::Type* type = resolved_type.ValueOrDie(); in StartAny()
Dprotostream_objectsource.cc619 util::StatusOr<const google::protobuf::Type*> resolved_type = in RenderAny() local
622 if (!resolved_type.ok()) { in RenderAny()
626 resolved_type.status().error_message()); in RenderAny()
629 const google::protobuf::Type* nested_type = resolved_type.ValueOrDie(); in RenderAny()