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/frameworks/native/cmds/flatland/
DGLHelper.cpp84 bool resultb = createNamedSurfaceTexture(0, 1, 1, &mDummyGLConsumer, in setUp() local
86 if (!resultb) { in setUp()
90 resultb = makeCurrent(mDummySurface); in setUp()
91 if (!resultb) { in setUp()
95 resultb = setUpShaders(shaderDescs, numShaders); in setUp()
96 if (!resultb) { in setUp()