Searched refs:resultb (Results 1 – 1 of 1) sorted by relevance
84 bool resultb = createNamedSurfaceTexture(0, 1, 1, &mDummyGLConsumer, in setUp() local86 if (!resultb) { in setUp()90 resultb = makeCurrent(mDummySurface); in setUp()91 if (!resultb) { in setUp()95 resultb = setUpShaders(shaderDescs, numShaders); in setUp()96 if (!resultb) { in setUp()