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Searched refs:rot90InRadians (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp1025 float rot90InRadians = 2.0f * static_cast<float>(M_PI) / 4.0f; in setViewportAndProjection() local
1029 m = mat4::rotate(rot90InRadians, vec3(0, 0, 1)) * m; in setViewportAndProjection()
1032 m = mat4::rotate(rot90InRadians * 2.0f, vec3(0, 0, 1)) * m; in setViewportAndProjection()
1035 m = mat4::rotate(rot90InRadians * 3.0f, vec3(0, 0, 1)) * m; in setViewportAndProjection()
/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.cpp5918 float rot90InRadians = 2.0f * static_cast<float>(M_PI) / 4.0f; in renderScreenImplLocked() local
5921 rotMatrix = mat4::rotate(rot90InRadians, vec3(0, 0, 1)); in renderScreenImplLocked()
5925 rotMatrix = mat4::rotate(rot90InRadians * 2.0f, vec3(0, 0, 1)); in renderScreenImplLocked()
5930 rotMatrix = mat4::rotate(rot90InRadians * 3.0f, vec3(0, 0, 1)); in renderScreenImplLocked()