Searched refs:rot90InRadians (Results 1 – 2 of 2) sorted by relevance
/frameworks/native/libs/renderengine/gl/ |
D | GLESRenderEngine.cpp | 1025 float rot90InRadians = 2.0f * static_cast<float>(M_PI) / 4.0f; in setViewportAndProjection() local 1029 m = mat4::rotate(rot90InRadians, vec3(0, 0, 1)) * m; in setViewportAndProjection() 1032 m = mat4::rotate(rot90InRadians * 2.0f, vec3(0, 0, 1)) * m; in setViewportAndProjection() 1035 m = mat4::rotate(rot90InRadians * 3.0f, vec3(0, 0, 1)) * m; in setViewportAndProjection()
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/frameworks/native/services/surfaceflinger/ |
D | SurfaceFlinger.cpp | 5918 float rot90InRadians = 2.0f * static_cast<float>(M_PI) / 4.0f; in renderScreenImplLocked() local 5921 rotMatrix = mat4::rotate(rot90InRadians, vec3(0, 0, 1)); in renderScreenImplLocked() 5925 rotMatrix = mat4::rotate(rot90InRadians * 2.0f, vec3(0, 0, 1)); in renderScreenImplLocked() 5930 rotMatrix = mat4::rotate(rot90InRadians * 3.0f, vec3(0, 0, 1)); in renderScreenImplLocked()
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