Home
last modified time | relevance | path

Searched refs:rowPtr (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/opengl/libagl/
Ddxt.cpp211 uint16_t* rowPtr = (uint16_t*)surface; in decodeDXT1() local
212 for (int base_y = 0; base_y < height; base_y += 4, rowPtr += 4*stride) { in decodeDXT1()
213 uint16_t *blockPtr = rowPtr; in decodeDXT1()
323 uint32_t* rowPtr = (uint32_t*)surface; in decodeDXT3() local
324 for (int base_y = 0; base_y < height; base_y += 4, rowPtr += 4*stride) { in decodeDXT3()
325 uint32_t *blockPtr = rowPtr; in decodeDXT3()
447 uint32_t* rowPtr = (uint32_t*)surface; in decodeDXT5() local
448 for (int base_y = 0; base_y < height; base_y += 4, rowPtr += 4*stride) { in decodeDXT5()
449 uint32_t *blockPtr = rowPtr; in decodeDXT5()
/frameworks/opt/gamesdk/third_party/cube/app/src/main/cpp/
Dcube.cpp2362 uint8_t *rowPtr = rgba_data; in loadTexture() local
2364 memcpy(rowPtr, cPtr, 3); in loadTexture()
2365 rowPtr[3] = 255; /* Alpha of 1 */ in loadTexture()
2366 rowPtr += 4; in loadTexture()
Dcube.c1585 uint8_t *rowPtr = rgba_data; in loadTexture() local
1587 memcpy(rowPtr, cPtr, 3); in loadTexture()
1588 rowPtr[3] = 255; /* Alpha of 1 */ in loadTexture()
1589 rowPtr += 4; in loadTexture()