Searched refs:sTilePool (Results 1 – 1 of 1) sorted by relevance
70 private static Pool<Bitmap> sTilePool = new SynchronizedPool<Bitmap>(64); field in TiledImageRenderer410 while (sTilePool.acquire() != null) {} in freeTextures()504 sTilePool.release(tile.mDecodedTile); in decodeTile()539 sTilePool.release(tile.mDecodedTile); in recycleTile()679 sTilePool.release(bitmap); in onFreeBitmap()686 Bitmap reuse = sTilePool.acquire(); in decode()