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Searched refs:saveMatrix (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DSkiaCanvas.cpp298 const SkMatrix saveMatrix = mCanvas->getTotalMatrix(); in applyPersistentClips() local
304 mCanvas->setMatrix(saveMatrix); in applyPersistentClips()
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DGLES20Canvas.java453 boolean saveMatrix = (saveFlags & SAVE_FLAG_MATRIX) == SAVE_FLAG_MATRIX; in save()
454 if (saveMatrix) { in save()