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Searched refs:save_filename (Results 1 – 1 of 1) sorted by relevance

/frameworks/opt/gamesdk/src/tuningfork/
Dtuningfork_extra.cpp202 std::string save_filename; in GetSavedFidelityParams() local
203 if (GetSavedFileName(env, activity, save_filename)) { in GetSavedFidelityParams()
204 std::ifstream save_file(save_filename, std::ios::binary); in GetSavedFidelityParams()
212 ALOGI("Loaded fps from %s (%zu bytes)", save_filename.c_str(), params->size); in GetSavedFidelityParams()
215 ALOGI("Couldn't load fps from %s", save_filename.c_str()); in GetSavedFidelityParams()
222 std::string save_filename; in SaveFidelityParams() local
223 if (GetSavedFileName(env, activity, save_filename)) { in SaveFidelityParams()
224 std::ofstream save_file(save_filename, std::ios::binary); in SaveFidelityParams()
227 ALOGI("Saved fps to %s (%zu bytes)", save_filename.c_str(), params->size); in SaveFidelityParams()
230 ALOGI("Couldn't save fps to %s", save_filename.c_str()); in SaveFidelityParams()
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