Searched refs:scL (Results 1 – 1 of 1) sorted by relevance
580 float scL = sc.left, scT = sc.top; in compositeBufferFromLayers() local582 float dfWDivScW = dfW / (sc.right - scL); in compositeBufferFromLayers()639 if (xPos < ((bWDiv3) - scL) * (dfWDivScW) + dfL) { in compositeBufferFromLayers()641 } else if (xPos < ((bW2Div3) - scL) * (dfWDivScW) + dfL) { in compositeBufferFromLayers()