Home
last modified time | relevance | path

Searched refs:scripts (Results 1 – 25 of 28) sorted by relevance

12

/frameworks/native/libs/binder/ndk/
Dupdate.sh21 ./scripts/gen_parcel_helper.py
22 ./scripts/format.sh
23 ./scripts/init_map.sh > libbinder_ndk.map.txt
/frameworks/base/tools/fonts/
Dfontchain_linter.py185 scripts = set()
191 scripts.add(lang_to_script(lang_code))
194 for script in scripts:
202 def __init__(self, name, scripts, variant, weight, style, fallback_for, font): argument
204 self.scripts = scripts
246 scripts = {lang_to_script(lang) for lang in langs}
248 scripts = set()
278 frozenset(scripts),
299 map_scripts = scripts
312 if 'Zsye' in record.scripts]
[all …]
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/jenkins/
DREADME.md5 The scripts in this directory serve as plumbing for running the protobuf
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/jenkins/buildcmds/
DREADME.md5 The scripts in this directory are designed to be top-level entry points for
/frameworks/av/media/libaaudio/scripts/
Dconvert_typedefs_int32.sh16 …find $path -type f -name $pattern -exec sed -i -f ${LIBAAUDIO_DIR}/scripts/typedefs_to_int32.sed …
Dconvert_oboe_aaudio.sh17 … find $path -type f -name $pattern -exec sed -i -f ${LIBOBOE_DIR}/scripts/oboe_to_aaudio.sed {} \;
/frameworks/rs/tests/java_api/Refocus/dataExtraction/
DRefocusTestTimingProcess.txt3 The folder frameworks/rs/java/tests/Refocus/dataExtraction contains all the shell scripts and sampl…
14 2. make and install the Refocus test app. Open up logcat and launch the app. Two scripts are called…
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/protoc-artifacts/
DREADME.md1 # Build scripts that publish pre-compiled protoc artifacts
5 Because ``protoc`` is a native executable, the scripts under this directory
21 The scripts only work under Unix-like environments, e.g., Linux, MacOSX, and
/frameworks/opt/setupwizard/library/
Drules.gradle3 * included in scripts like build.gradle or standalone.gradle using 'apply from'.
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/java/compatibility_tests/
DREADME.md37 scripts will use the built binary located at ${protobuf}/src/protoc.
/frameworks/rs/script_api/include/
Drs_object_types.rsh23 * elements, and scripts. Most of these object are created using the Java RenderScript APIs.
116 RS_ALLOCATION_USAGE_SCRIPT = 0x0001, // Allocation is bound to and accessed by scripts.
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/cmake/
Dinstall.cmake47 # Internal function for parsing auto tools scripts
/frameworks/rs/script_api/
Drs_object_types.spec21 elements, and scripts. Most of these object are created using the Java RenderScript APIs.
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/
Dtests.sh257 source ~/.rvm/scripts/rvm
/frameworks/compile/slang/
DREADME.rst133 variables to Android's Java side. That is, scripts are accessible from
304 cannot be accessed by other scripts and are in effect always 'static'
/frameworks/base/core/proto/android/server/
Dbackup_chunks_metadata.proto77 // listing. This needs to be sent when uploading new diff scripts.
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/docs/
Dthird_party.md143 * [Python scripts to convert between Protocol Buffers and JSON](https://github.com/NextTuesday/py-p…
/frameworks/compile/mclinker/unittests/
Dtest3.txt19 # This Makefile contains release scripts for gdb, binutils, and other
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/m4/
Dacx_pthread.m449 dnl on work by SGJ on autoconf scripts for FFTW (www.fftw.org) (with
/frameworks/native/opengl/tests/angeles/
Dlicense-LGPL.txt139 interface definition files, plus the scripts used to control compilation
/frameworks/native/docs/
DDoxyfile937 # for the proper inclusion of any scripts and style sheets that doxygen
1555 # the necessary Makefile rules, Perl scripts and LaTeX code to be able
/frameworks/av/media/libaaudio/
DDoxyfile1033 # To get valid HTML the header file that includes any scripts and style sheets
1865 # Makefile rules, Perl scripts and LaTeX code to be able to generate PDF and DVI
DDoxyfile.orig1024 # To get valid HTML the header file that includes any scripts and style sheets
1856 # Makefile rules, Perl scripts and LaTeX code to be able to generate PDF and DVI
/frameworks/base/media/native/midi/include/
DDoxyfile.orig1146 # To get valid HTML the header file that includes any scripts and style sheets
2020 # Makefile rules, Perl scripts and LaTeX code to be able to generate PDF and DVI
/frameworks/av/media/codec2/docs/
Ddoxygen.config1096 # To get valid HTML the header file that includes any scripts and style sheets
1970 # Makefile rules, Perl scripts and LaTeX code to be able to generate PDF and DVI

12