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Searched refs:setLightAlpha (Results 1 – 7 of 7) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DRenderProxy.h76 ANDROID_API void setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
DRenderProxy.cpp102 void RenderProxy::setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { in setLightAlpha() function in android::uirenderer::renderthread::RenderProxy
104 [=]() { mContext->setLightAlpha(ambientShadowAlpha, spotShadowAlpha); }); in setLightAlpha()
DCanvasContext.h119 void setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
DCanvasContext.cpp207 void CanvasContext::setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { in setLightAlpha() function in android::uirenderer::renderthread::CanvasContext
/frameworks/base/libs/hwui/tests/macrobench/
DTestSceneRunner.cpp138 proxy->setLightAlpha(255 * 0.075, 255 * 0.15); in run()
/frameworks/base/core/jni/
Dandroid_view_ThreadedRenderer.cpp665 proxy->setLightAlpha((uint8_t) (255 * ambientShadowAlpha), (uint8_t) (255 * spotShadowAlpha)); in android_view_ThreadedRenderer_setLightAlpha()
958 proxy.setLightAlpha(0, 0); in android_view_ThreadedRenderer_createHardwareBitmapFromRenderNode()
Dandroid_view_Surface.cpp475 proxy->setLightAlpha(0, 0); in create()