Searched refs:setLightGeometry (Results 1 – 7 of 7) sorted by relevance
/frameworks/base/libs/hwui/renderthread/ |
D | RenderProxy.h | 77 ANDROID_API void setLightGeometry(const Vector3& lightCenter, float lightRadius);
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D | RenderProxy.cpp | 107 void RenderProxy::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry() function in android::uirenderer::renderthread::RenderProxy 108 mRenderThread.queue().post([=]() { mContext->setLightGeometry(lightCenter, lightRadius); }); in setLightGeometry()
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D | CanvasContext.h | 120 void setLightGeometry(const Vector3& lightCenter, float lightRadius);
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D | CanvasContext.cpp | 212 void CanvasContext::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry() function in android::uirenderer::renderthread::CanvasContext
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/frameworks/base/libs/hwui/tests/macrobench/ |
D | TestSceneRunner.cpp | 139 proxy->setLightGeometry((Vector3){lightX, dp(-200.0f), dp(800.0f)}, dp(800.0f)); in run()
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/frameworks/base/core/jni/ |
D | android_view_ThreadedRenderer.cpp | 671 proxy->setLightGeometry((Vector3){lightX, lightY, lightZ}, lightRadius); in android_view_ThreadedRenderer_setLightGeometry() 959 proxy.setLightGeometry((Vector3){0, 0, 0}, 0); in android_view_ThreadedRenderer_createHardwareBitmapFromRenderNode()
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D | android_view_Surface.cpp | 476 proxy->setLightGeometry((Vector3){0, 0, 0}, 0); in create()
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