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Searched refs:shouldUseAngle (Results 1 – 7 of 7) sorted by relevance

/frameworks/native/opengl/libs/EGL/
DLoader.cpp266 if (android::GraphicsEnv::getInstance().shouldUseAngle()) { in open()
267 cnx->shouldUseAngle = true; in open()
269 cnx->shouldUseAngle = false; in open()
355 cnx->shouldUseAngle = false; in close()
552 if ((cnx->shouldUseAngle) || android::GraphicsEnv::getInstance().shouldUseAngle()) { in load_angle()
554 cnx->shouldUseAngle = true; in load_angle()
556 cnx->shouldUseAngle = false; in load_angle()
Degldefs.h84 bool shouldUseAngle; // Should we attempt to load ANGLE member
/frameworks/native/libs/graphicsenv/include/graphicsenv/
DGraphicsEnv.h108 bool shouldUseAngle(std::string appName);
109 bool shouldUseAngle();
/frameworks/native/libs/graphicsenv/
DGraphicsEnv.cpp420 bool GraphicsEnv::shouldUseAngle(std::string appName) { in shouldUseAngle() function in android::GraphicsEnv
428 return shouldUseAngle(); in shouldUseAngle()
431 bool GraphicsEnv::shouldUseAngle() { in shouldUseAngle() function in android::GraphicsEnv
/frameworks/base/core/jni/
Dandroid_os_GraphicsEnvironment.cpp64 return android::GraphicsEnv::getInstance().shouldUseAngle(appNameChars.c_str()); in shouldUseAngle_native()
/frameworks/base/core/java/android/os/
DGraphicsEnvironment.java125 public static boolean shouldUseAngle(Context context, Bundle coreSettings, in shouldUseAngle() method in GraphicsEnvironment
562 if (!shouldUseAngle(context, bundle, packageName)) { in setupAngle()
/frameworks/base/config/
Dboot-image-profile.txt42303 HSPLandroid/os/GraphicsEnvironment;->shouldUseAngle(Landroid/content/Context;Landroid/os/Bundle;Lja…