Searched refs:shouldUseAngle (Results 1 – 7 of 7) sorted by relevance
266 if (android::GraphicsEnv::getInstance().shouldUseAngle()) { in open()267 cnx->shouldUseAngle = true; in open()269 cnx->shouldUseAngle = false; in open()355 cnx->shouldUseAngle = false; in close()552 if ((cnx->shouldUseAngle) || android::GraphicsEnv::getInstance().shouldUseAngle()) { in load_angle()554 cnx->shouldUseAngle = true; in load_angle()556 cnx->shouldUseAngle = false; in load_angle()
84 bool shouldUseAngle; // Should we attempt to load ANGLE member
108 bool shouldUseAngle(std::string appName);109 bool shouldUseAngle();
420 bool GraphicsEnv::shouldUseAngle(std::string appName) { in shouldUseAngle() function in android::GraphicsEnv428 return shouldUseAngle(); in shouldUseAngle()431 bool GraphicsEnv::shouldUseAngle() { in shouldUseAngle() function in android::GraphicsEnv
64 return android::GraphicsEnv::getInstance().shouldUseAngle(appNameChars.c_str()); in shouldUseAngle_native()
125 public static boolean shouldUseAngle(Context context, Bundle coreSettings, in shouldUseAngle() method in GraphicsEnvironment562 if (!shouldUseAngle(context, bundle, packageName)) { in setupAngle()
42303 HSPLandroid/os/GraphicsEnvironment;->shouldUseAngle(Landroid/content/Context;Landroid/os/Bundle;Lja…