Searched refs:single_line_mode_ (Results 1 – 2 of 2) sorted by relevance
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/ |
D | text_format.cc | 1462 single_line_mode_(false), in Printer() 1584 printer->PrintMessageStart(message, -1, 0, single_line_mode_)); in PrintAny() 1588 generator.Print(printer->PrintMessageEnd(message, -1, 0, single_line_mode_)); in PrintAny() 1727 sub_message, field_index, count, single_line_mode_)); in PrintField() 1733 sub_message, field_index, count, single_line_mode_)); in PrintField() 1738 if (single_line_mode_) { in PrintField() 1761 if (single_line_mode_) { in PrintShortRepeatedField() 1926 if (single_line_mode_) { in PrintUnknownFields() 1937 if (single_line_mode_) { in PrintUnknownFields() 1949 if (single_line_mode_) { in PrintUnknownFields() [all …]
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D | text_format.h | 160 single_line_mode_ = single_line_mode; in SetSingleLineMode() 164 return single_line_mode_; in IsInSingleLineMode() 289 bool single_line_mode_; variable
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