Searched refs:startIndexToFindAvailableRenderNode (Results 1 – 1 of 1) sorted by relevance
1861 int startIndexToFindAvailableRenderNode = 0; in drawHardwareAccelerated() local1876 startIndexToFindAvailableRenderNode = drawHardwareAcceleratedInner(canvas, layout, in drawHardwareAccelerated()1878 blockIndices, i, numberOfBlocks, startIndexToFindAvailableRenderNode); in drawHardwareAccelerated()1891 startIndexToFindAvailableRenderNode = drawHardwareAcceleratedInner(canvas, in drawHardwareAccelerated()1894 startIndexToFindAvailableRenderNode); in drawHardwareAccelerated()1909 int startIndexToFindAvailableRenderNode) { in drawHardwareAcceleratedInner() argument1916 startIndexToFindAvailableRenderNode); in drawHardwareAcceleratedInner()1922 startIndexToFindAvailableRenderNode = blockIndex + 1; in drawHardwareAcceleratedInner()1973 return startIndexToFindAvailableRenderNode; in drawHardwareAcceleratedInner()