Searched refs:state_in_ (Results 1 – 2 of 2) sorted by relevance
35 state_in_ = GetInput(operation, operands, kStateInTensor); in SVDF()102 std::vector<float> inputStateDataFloat32(getNumberOfElements(state_in_->shape())); in Eval()103 convertFloat16ToFloat32(reinterpret_cast<_Float16*>(state_in_->buffer), in Eval()132 reinterpret_cast<float*>(state_in_->buffer), in Eval()
67 const RunTimeOperandInfo* state_in_; variable