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Searched refs:strategies (Results 1 – 20 of 20) sorted by relevance

/frameworks/av/services/audiopolicy/engine/common/src/
DEngineBase.cpp169 auto strategies = mProductStrategies; in getOrderedProductStrategies() local
170 auto enforcedAudibleStrategyIter = findByFlag(strategies, AUDIO_FLAG_AUDIBILITY_ENFORCED); in getOrderedProductStrategies()
173 enforcedAudibleStrategyIter != strategies.end()) { in getOrderedProductStrategies()
175 strategies.erase(enforcedAudibleStrategyIter); in getOrderedProductStrategies()
176 strategies.insert(begin(strategies), enforcedAudibleStrategy); in getOrderedProductStrategies()
179 for (const auto &iter : strategies) { in getOrderedProductStrategies()
199 status_t EngineBase::listAudioProductStrategies(AudioProductStrategyVector &strategies) const in listAudioProductStrategies()
203 strategies.push_back( in listAudioProductStrategies()
/frameworks/av/services/audiopolicy/engineconfigurable/tools/
DbuildStrategiesStructureFile.py49 product strategies structure file generator.\n\
72 def generateXmlStructureFile(strategies, strategyStructureInFile, outputFile): argument
80 for strategy_name in strategies:
131strategies = parseAndroidAudioPolicyEngineConfigurationFile(args.audiopolicyengineconfigurationfil…
135 generateXmlStructureFile(strategies, product_strategies_structure, args.outputfile)
/frameworks/base/core/jni/
Dandroid_media_AudioProductStrategies.cpp174 AudioProductStrategyVector strategies; in android_media_AudioSystem_listAudioProductStrategies() local
178 status = AudioSystem::listAudioProductStrategies(strategies); in android_media_AudioSystem_listAudioProductStrategies()
183 for (const auto &strategy : strategies) { in android_media_AudioSystem_listAudioProductStrategies()
/frameworks/av/services/audiopolicy/engine/interface/
DAudioPolicyManagerInterface.h238 virtual status_t listAudioProductStrategies(AudioProductStrategyVector &strategies) const = 0;
/frameworks/av/services/audiopolicy/engine/common/include/
DEngineBase.h69 status_t listAudioProductStrategies(AudioProductStrategyVector &strategies) const override;
/frameworks/av/media/libaudioclient/
DAudioSystem.cpp1444 status_t AudioSystem::listAudioProductStrategies(AudioProductStrategyVector &strategies) in listAudioProductStrategies() argument
1448 return aps->listAudioProductStrategies(strategies); in listAudioProductStrategies()
1453 AudioProductStrategyVector strategies; in streamTypeToAttributes() local
1454 listAudioProductStrategies(strategies); in streamTypeToAttributes()
1455 for (const auto &strategy : strategies) { in streamTypeToAttributes()
1475 AudioProductStrategyVector strategies; in attributesToStreamType() local
1476 listAudioProductStrategies(strategies); in attributesToStreamType()
1477 for (const auto &strategy : strategies) { in attributesToStreamType()
DIAudioPolicyService.cpp1179 virtual status_t listAudioProductStrategies(AudioProductStrategyVector &strategies) in listAudioProductStrategies() argument
1199 strategies.clear(); in listAudioProductStrategies()
1202 strategies.push_back(strategy); in listAudioProductStrategies()
2267 AudioProductStrategyVector strategies; in onTransact() local
2268 status_t status = listAudioProductStrategies(strategies); in onTransact()
2273 size_t size = strategies.size(); in onTransact()
2279 if (strategies[i].writeToParcel(reply) != NO_ERROR) { in onTransact()
/frameworks/av/services/audiopolicy/engineconfigurable/parameter-framework/examples/SettingsNoOutput/
Ddevice_for_strategies.pfw3 component: /Policy/policy/strategies
/frameworks/layoutlib/create/
DREADME.txt98 Each of these are specific strategies we use to be able to modify the Android code to fit within the
99 Eclipse renderer. These strategies are explained below.
164 We currently have 6 strategies to deal with overriding the rendering code and make it run in
165 Eclipse. Most of these strategies are implemented hand-in-hand by the bridge (which runs in Eclipse)
/frameworks/av/media/libaudioclient/include/media/
DIAudioPolicyService.h216 virtual status_t listAudioProductStrategies(AudioProductStrategyVector &strategies) = 0;
DAudioSystem.h385 static status_t listAudioProductStrategies(AudioProductStrategyVector &strategies);
/frameworks/av/include/media/
DIAudioPolicyService.h216 virtual status_t listAudioProductStrategies(AudioProductStrategyVector &strategies) = 0;
DAudioSystem.h385 static status_t listAudioProductStrategies(AudioProductStrategyVector &strategies);
/frameworks/av/services/audiopolicy/managerdefault/
DAudioPolicyManager.h286 virtual status_t listAudioProductStrategies(AudioProductStrategyVector &strategies) in listAudioProductStrategies() argument
288 return mEngine->listAudioProductStrategies(strategies); in listAudioProductStrategies()
/frameworks/av/services/audiopolicy/
DAudioPolicyInterface.h263 virtual status_t listAudioProductStrategies(AudioProductStrategyVector &strategies) = 0;
/frameworks/base/media/java/android/media/audiopolicy/
DAudioProductStrategy.java140 ArrayList<AudioProductStrategy> strategies); in native_list_audio_product_strategies() argument
/frameworks/av/services/audiopolicy/engine/config/src/
DEngineConfig.cpp406 Collection &strategies) in deserialize() argument
419 strategies.push_back({name, attrGroups}); in deserialize()
/frameworks/av/services/audiopolicy/service/
DAudioPolicyInterfaceImpl.cpp1283 status_t AudioPolicyService::listAudioProductStrategies(AudioProductStrategyVector &strategies) in listAudioProductStrategies() argument
1289 return mAudioPolicyManager->listAudioProductStrategies(strategies); in listAudioProductStrategies()
DAudioPolicyService.h250 virtual status_t listAudioProductStrategies(AudioProductStrategyVector &strategies);
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/docs/swift/
DDesignDoc.md127 Other strategies to handle packages that were considered and rejected can be
128 found in [Appendix A](#appendix-a-rejected-strategies-to-handle-packages).
609 ## Appendix A: Rejected strategies to handle packages