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Searched refs:string_values_ (Results 1 – 2 of 2) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/util/internal/
Ddefault_value_objectwriter.cc72 for (int i = 0; i < string_values_.size(); ++i) { in ~DefaultValueObjectWriter()
73 delete string_values_[i]; in ~DefaultValueObjectWriter()
157 string_values_.push_back(new string(value.ToString())); in RenderString()
158 RenderDataPiece(name, DataPiece(*string_values_.back(), true)); in RenderString()
Ddefault_value_objectwriter.h258 vector<string*> string_values_; variable