Searched refs:surfaceVisible (Results 1 – 2 of 2) sorted by relevance
138 update.state.surfaceVisible = false; in doUpdateSprites()170 if (update.state.surfaceVisible) { in doUpdateSprites()172 update.state.surfaceVisible = false; in doUpdateSprites()243 bool becomingVisible = wantSurfaceVisibleAndDrawn && !update.state.surfaceVisible; in doUpdateSprites()244 bool becomingHidden = !wantSurfaceVisibleAndDrawn && update.state.surfaceVisible; in doUpdateSprites()286 update.state.surfaceVisible = true; in doUpdateSprites()291 update.state.surfaceVisible = false; in doUpdateSprites()314 update.state.surfaceDrawn, update.state.surfaceVisible); in doUpdateSprites()
188 surfaceWidth(0), surfaceHeight(0), surfaceDrawn(false), surfaceVisible(false) { in SpriteState()206 bool surfaceVisible; member249 mLocked.state.surfaceVisible = visible; in setSurfaceLocked()