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Searched refs:syncQueued (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DCanvasContext.h124 void prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t syncQueued, RenderNode* target);
DCanvasContext.cpp291 void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t syncQueued, in prepareTree() argument
301 mCurrentFrameInfo->set(FrameInfoIndex::SyncQueued) = syncQueued; in prepareTree()