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Searched refs:synchronous (Results 1 – 16 of 16) sorted by relevance

/frameworks/rs/tests/cpp_api/latency/
Dlatency.cpp11 bool synchronous = false; in main() local
40 synchronous = true; in main()
46 if (synchronous) in main()
55 if (synchronous) flags |= RS_INIT_SYNCHRONOUS; in main()
/frameworks/av/media/libmedia/
DIStreamSource.cpp151 Command cmd, bool synchronous, const sp<AMessage> &msg) { in issueCommand()
155 data.writeInt32(static_cast<int32_t>(synchronous)); in issueCommand()
188 bool synchronous = static_cast<bool>(data.readInt32()); in onTransact() local
196 issueCommand(cmd, synchronous, msg); in onTransact()
/frameworks/av/media/libmediaplayerservice/nuplayer/
DNuPlayerStreamListener.cpp73 Command cmd, bool synchronous, const sp<AMessage> &extra) { in issueCommand() argument
74 CHECK(!synchronous); in issueCommand()
DNuPlayerStreamListener.h37 Command cmd, bool synchronous, const sp<AMessage> &extra);
/frameworks/av/include/media/
DIStreamSource.h58 Command cmd, bool synchronous, const sp<AMessage> &msg = NULL) = 0;
/frameworks/av/media/libmedia/include/media/
DIStreamSource.h58 Command cmd, bool synchronous, const sp<AMessage> &msg = NULL) = 0;
/frameworks/ml/nn/runtime/
DExecutionBuilder.cpp529 const bool synchronous = (synchronizationCallback == nullptr); in compute() local
531 if (!synchronous) { in compute()
538 auto name = [synchronous, burstBuilder] { in compute()
539 return burstBuilder ? "burstCompute" : synchronous ? "compute" : "startCompute"; in compute()
570 if (synchronous) { in compute()
/frameworks/native/cmds/surfacereplayer/proto/src/
Dtrace.proto27 required bool synchronous = 3; field
/frameworks/native/cmds/surfacereplayer/replayer/trace_creator/
Dtrace_creator.py91 increment.transaction.synchronous \
/frameworks/native/libs/gui/include/gui/
DSurfaceComposerClient.h328 status_t apply(bool synchronous = false);
/frameworks/ml/nn/tools/systrace_parser/
Dcontract-between-code-and-parser.txt130synchronous.
/frameworks/rs/script_api/
Drs_for_each.spec110 This is a synchronous function. A call to this function only returns after all
/frameworks/native/cmds/surfacereplayer/replayer/
DREADME.md153 **Transactions** contain whether the transaction was synchronous or animated and *repeated*
DReplayer.cpp350 liveTransaction.apply(t.synchronous()); in doTransaction()
/frameworks/native/libs/gui/
DSurfaceComposerClient.cpp441 status_t SurfaceComposerClient::Transaction::apply(bool synchronous) { in apply() argument
478 mForceSynchronous |= synchronous; in apply()
/frameworks/rs/script_api/include/
Drs_for_each.rsh111 * This is a synchronous function. A call to this function only returns after all