Searched refs:targetTime (Results 1 – 4 of 4) sorted by relevance
214 float targetTime = 0.2f; in runMemoryBandwidthTest() local215 if (dt > targetTime) { in runMemoryBandwidthTest()216 mMemLoopCount = (size_t)((double)mMemLoopCount / (dt / targetTime)); in runMemoryBandwidthTest()273 float targetTime = 0.2f; in runMemoryLatencyTest() local274 if (dts > targetTime) { in runMemoryLatencyTest()275 mMemLoopCount = (size_t)((double)mMemLoopCount / (dts / targetTime)); in runMemoryLatencyTest()
82 auto targetTime = mBaseTime + mRefreshPeriod + offset; in sleep() local83 while (targetTime < now) { in sleep()84 targetTime += mRefreshPeriod; in sleep()87 std::this_thread::sleep_until(targetTime); in sleep()
132 nsecs_t targetTime = 0; in threadLoop() local156 targetTime = computeNextEventTimeLocked(now); in threadLoop()160 if (now < targetTime) { in threadLoop()163 if (targetTime == INT64_MAX) { in threadLoop()167 ALOGV("[%s] Waiting until %" PRId64, mName, ns2us(targetTime)); in threadLoop()168 err = mCond.waitRelative(mMutex, targetTime - now); in threadLoop()185 mWakeupLatency = ((mWakeupLatency * 63) + (now - targetTime)) / 64; in threadLoop()188 ATRACE_INT64("DispSync:WakeupLat", now - targetTime); in threadLoop()
337 final long targetTime = SystemClock.elapsedRealtime() + timeout; in waitForCompletion() local340 while (!done && (timeout <= 0 || SystemClock.elapsedRealtime() < targetTime)) { in waitForCompletion()