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Searched refs:temporary (Results 1 – 11 of 11) sorted by relevance

/frameworks/opt/bitmap/src/com/android/bitmap/view/
DBitmapDrawableImageView.java99 private void unbindDrawable(boolean temporary) { in unbindDrawable() argument
101 mDrawable.unbind(temporary); in unbindDrawable()
/frameworks/opt/bitmap/src/com/android/bitmap/drawable/
DBasicBitmapDrawable.java204 public void unbind(boolean temporary) { in unbind() argument
207 if (!temporary) { in unbind()
/frameworks/base/core/proto/android/server/
Dforceappstandbytracker.proto47 // App ids that are in temporary power-save whitelist.
/frameworks/multidex/
Dbuild.gradle46 * The OUT_DIR is a temporary directory you can use to put things during the build.
/frameworks/opt/telephony/
DREADME.txt35 *) Causes all DC's to get torn down, simulating a temporary network outage:
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/objectivec/Tests/CocoaPods/iOSCocoaPodsTester/iOSCocoaPodsTester/
DAppDelegate.m46 …move from active to inactive state. This can occur for certain types of temporary interruptions (s…
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/cmake/
DREADME.md94 We will use shadow building to separate the temporary files from the protobuf source code.
96 Create a temporary *build* folder and change your working directory to it:
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/objectivec/
DREADME.md72 instance will be a temporary instance unless you mutate it, at which point it
/frameworks/compile/mclinker/tools/mcld/
DOptions.td195 HelpText<"Discard all temporary local symbols">;
/frameworks/base/
DAndroid.bp849 // A temporary build target that is conditionally included on the bootclasspath if
/frameworks/base/cmds/statsd/src/
Datoms.proto3048 * Logs creation or removal of an isolated uid. Isolated uid's are temporary uid's to sandbox risky
4095 * Pulls free disk space, for data, system partition and temporary directory.