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Searched refs:texRight (Results 1 – 1 of 1) sorted by relevance

/frameworks/av/cmds/screenrecord/
DTextRenderer.cpp212 float texRight = (mXOffset[chi] + glyphWidth) / fullTexWidth; in drawString() local
232 texes[off + 2] = texRight; in drawString()
238 texes[off + 8] = texRight; in drawString()
240 texes[off + 10] = texRight; in drawString()