Searched refs:texRight (Results 1 – 1 of 1) sorted by relevance
212 float texRight = (mXOffset[chi] + glyphWidth) / fullTexWidth; in drawString() local232 texes[off + 2] = texRight; in drawString()238 texes[off + 8] = texRight; in drawString()240 texes[off + 10] = texRight; in drawString()