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Searched refs:texTarget (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/surfacetexture/
DSurfaceTexture.cpp39 uint32_t texTarget, bool useFenceSync, bool isControlledByApp) in SurfaceTexture() argument
53 , mTexTarget(texTarget) in SurfaceTexture()
63 SurfaceTexture::SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget, in SurfaceTexture() argument
78 , mTexTarget(texTarget) in SurfaceTexture()
DEGLConsumer.h182 void bindToTextureTarget(uint32_t texTarget);
DEGLConsumer.cpp648 void EGLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) { in bindToTextureTarget() argument
649 glEGLImageTargetTexture2DOES(texTarget, static_cast<GLeglImageOES>(mEglImage)); in bindToTextureTarget()
/frameworks/native/libs/gui/
DGLConsumer.cpp105 uint32_t texTarget, bool useFenceSync, bool isControlledByApp) : in GLConsumer() argument
119 mTexTarget(texTarget), in GLConsumer()
133 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget, in GLConsumer() argument
148 mTexTarget(texTarget), in GLConsumer()
984 void GLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) { in bindToTextureTarget() argument
985 glEGLImageTargetTexture2DOES(texTarget, in bindToTextureTarget()
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h313 void bindToTextureTarget(uint32_t texTarget);