Searched refs:texel (Results 1 – 3 of 3) sorted by relevance
/frameworks/native/libs/gui/tests/ |
D | MultiTextureConsumer_test.cpp | 88 uint32_t texel = 0x80808080; in TEST_F() local 90 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texel); in TEST_F()
|
/frameworks/native/opengl/tests/finish/ |
D | finish.cpp | 178 int16_t texel = 0xF800; in main() local 180 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, &texel); in main()
|
/frameworks/native/vulkan/api/ |
D | vulkan.api | 2710 …EL_BUFFER_BIT = 0x00000008, /// Format can be used for uniform texel buffers (TBOs) 2711 …EL_BUFFER_BIT = 0x00000010, /// Format can be used for storage texel buffers (IBOs) 2712 … = 0x00000020, /// Format supports atomic operations in case it's used for storage texel buffers 4609 … minTexelBufferOffsetAlignment /// min required alignment for texel buffer offsets (by… 4613 … minTexelOffset /// min texel offset for OpTextu… 4614 … maxTexelOffset /// max texel offset for OpTextu… 4615 … minTexelGatherOffset /// min texel offset for OpTextu… 4616 … maxTexelGatherOffset /// max texel offset for OpTextu…
|